Andrew: You just released a new EP, titled "When The
Mountain Falls." Is there anything
you can tell us about these new tracks?
Crow: The tracks off the new EP were actually recorded back
in the winter of 2011 - 2012. I was originally intending to complete a full
album, yet I got sidetracked with my Jotun project. Initially there was a
concept to the album; it had a story line and everything about a two headed
giant that destroys a village in the mountains and one man escapes where he
travels through the nearby forests and finds a sorcerer to aid him. There was
more, but that's about as far as the songs go. I decided to finally release it
as an EP to signal the return of Lord Lovidicus after a year of inactivity.
Andrew: On the topic of Jotun, though it is not dungeon
synth, I imagine a lot of fans of the genre would have an interest in it. I
personally find it a bit hard to describe, possibly avant-garde dance music?
Could you explain the general concept behind that project?
Crow: I would say the genre of Jotun would be Norse themed
electronic/techno music. Although I like the idea of avant-garde because it is
pretty innovative. I could see elements of dance music in it, but I didn't
really intend them. I'll just say let people decide what the genre is. Anyways,
Jotun was more of an escape from the same old Dungeon Synth that I had been
writing constantly for almost the past 3 years. I wanted to explore new areas
of musical creativity. I think it was a greatly beneficial experience and now,
returning to Lord Lovidicus, I believe future releases will be exceptionally
improved. Another contributing reason as to why I started up Jotun was because
I hadn't incorporated Norse Mythology into my music, and at the time I was
listening to a lot of chip tune music, which seems to be a growing techno genre
from indie games such as Minecraft (and I play that game addictively). In
effect, Jotun has become primarily popular with Minecraft videos on YouTube,
especially with my good friend Xisumavoid who did write very nice "Dungeon
Synth-esque" music under the name Soulside Eclipse. His project was
actually an influence to my early Lord Lovidicus releases, and is definitely
worth a listen.
Andrew: Wow, I was not aware of Soulside Eclipse, but giving it a
quick listen now, the "Forgotten Conquests" album seems like it's
definitely dungeon synth, certainly fitting for the list. The
recommendation is much appreciated.
There seems to be a clear nod to RPGs with your
project, since "Lord Lovidicus" itself refers to a character from an
elder scrolls game. Would you cite video
game music as being a strong influence on your work?
Crow: Surprisingly, video game music is not a direct
influence of Lord Lovidicus. I think on the "Journey to Beleriend" EP
there was one song that was directly influenced from Morrowind, but other than
that I can only say video game music influences me indirectly. Although, I
would say that RPG's in general inspire me, such as the Elder Scrolls series
and various 90's and early 2000's games such as Legend of Zelda or Diablo II.
However, some of the biggest influences for LL come from books, not video games.
The Lord of the Rings series was a huge influence, and I constantly read from
the Edda's about Norse Mythology. Musically, the big influences would be
Burzum, Summoning, and Mortiis. Especially Mortiis. My friends and I would play
Dungeons and Dragons and the background music was always "The Song of a
Long and Forgotten Ghost." There is really so much that inspires me, it's
hard to put it all into words.
Andrew: What is your usual composition process? Also what kind of synths do you use?
Crow: When I compose a song I usually have a general idea of
the theme beforehand. So I question myself, is this song going to be dark and
dungeon like, ambient and ethereal, or adventurous? Once I have a main theme I
go straight to recording merely off a whim. This is mainly to get the ideas
flowing. I'll record various melodies of synths, then I'll decide which should
belong where. I usually like to begin with string synths. It just has a nice
generic tone to base everything off of, and from there I branch off each melody
with various sounds such as trumpets, timpani drums, tambourines, reed flutes,
fiddles, etc. I don't try to limit myself on which sounds to use, although I do
discern between which sounds are perfect for LL, and others that most
definitely are not. I never name songs before making them, and I think most
people can agree that would be an idiotic thing to do, especially if the song
just engenders itself before your eyes. After giving it a few listens the name
comes, eventually.
Andrew: What kind of keyboard do you use, assuming you're
using a physical instrument rather than softsynths?
Crow: I almost always use my Yamaha keyboard (YPT - 220). It
has a nice selection of MIDI sounds, I think it's a total of 350. I used to
have an old Casio which was used from Windbuchen to Daulu Burz Ishi. When I'm
not using my keyboard, I occasionally record acoustic or electric guitar and
sometimes use various percussion instruments.
Andrew: What are your thoughts on the naiveté and simplicity
in dungeon synth? Is it important to
remain self-taught, and perhaps even "ignorant" musically (by common,
modern standards of course), or can intentional minimalism by a
"learned" musician still reach that same primitive charm? And then which of those two categories would
you describe yourself as?
Crow: I don't even think being musically learned or not has
anything to do with it. It is more of a philosophical ideal; the notion of
simplicity. Although, you can most definitely tell when one is musically
learned or not by the sound of their music. I wouldn't consider unlearned
musicians bad. They are actually more interesting to hear because of how
abstract their composition styles may tend to be. For example, I have a
schizophrenic friend who knows nothing about formal musical composition, yet he
writes very complex electronic music with abnormal musical modes and time
signatures. I would describe myself along the lines as a learned musician, as I
have been playing piano since the age of seven and can recite rather difficult
classical pieces. I know a good deal of music theory and can read sheet music,
a skill that many modern day musicians seem to neglect, which of course is not
necessarily a bad thing. However, even though I have the ability to write
complex music with fluctuating arpeggios or 7/4 time signatures, why do I keep
it simple? It is because simplicity is the fundamental basis of everything. Why
write a novel when you can condense those emotions into a single verse of
poetry? Simplicity is bliss and leaves so much room for imagination.
Andrew: Being an artist who has so far released all of your
material as online downloads, how do you personally feel about the internet in
relation to this genre? Should we still
be championing physical music when possible?
Crow: The internet has always been a large part of my life.
I don't think there is a day when I pass up the chance to go on my computer.
Without the internet, I do not think LL would've nearly gotten as much
recognition as it has now. I believe the internet has a similar effect to many
new artists, especially in this genre. Perhaps in the 90's and early 2000's,
CD's were the preferred medium of musical listening, however, with the advent
of the MP3 player and internet file sharing I can easily see old means of
musical devices being phased out. A lot of people still love and cherish CD's,
Cassette tapes, Vinyl, etc. Personally, I do not care by which means I hear
music, nor the quality. The way I see it, the internet is extremely convenient
when it comes to circulating music. That's mainly the reason why there are
still no physical releases for LL yet. It's convenient for me and it's
convenient for my listeners.
Andrew: What is your relation with modern society? Do you bear any animosity toward it, or is
the escapism of your music solely out of a love for fantasy?
Crow: Concerning my avid use of the internet, I find it extremely hard to
relate with our society. I can see this being a problem for many others as well
considering the social ineptitude correlating with use of technological
devices. Although there are more pressing and ethical reasons as to why I am
detached from society. I feel as though society has become soft; too innocent.
There are outrageous laws of censorship, piracy is a joke, religious peoples
around the world become too easily offended, the list could go on forever, yet
I take the nihilistic approach and watch in apathetic contempt. Let their folly
reckoning be their demise. I'll standby and observe as the Earth burns asunder.
Both the love of fantasy and the escapism of my music are my way of fleeing the
everyday trivial problems of man. It is to take me to a time, ancient and long
forgotten, where I can be at peace with seas of azure, rolling moors, emerald
forests, and dungeons of yore.
Andrew: What mindset do you feel is best for listening to
dungeon synth, and particularly your music?
Do you find the atmospheres are the most powerful when focusing upon
visualization, just daydreaming with it as background music, or maybe even
listening as one goes to sleep?
Crow: Personally, the mindset that suits dungeon synth for
me is surrealism, or detachment from reality. My mindset while listening to
this genre is one that wants to escape the world for a little while and explore
lands of creativity. Visualization and imagery are very powerful for me. There
are certain associative thoughts that go along with all my music and music I
listen to in general. That is probably why listening to this type of music
while going to bed is amazing. It gives the chance for you to close your eyes
and let the sounds and melodies take you to mystical realms. It certainly makes
good background music as well. I guess it really depends on what you like, but
I can definitely say imagery is big for me.
Andrew: Do you have any future plans for Lord Lovidicus?
Crow: At the moment I am working on ideas for the next
album. I have not recorded anything yet, and unfortunately production may be
slow. The only reason for this is because I am in college at the moment which
grants me limited time for recording. On top of this, I have been experiencing
technical difficulties. I just bought a new headset and whenever I place the
mic near my keyboard's speakers it creates this annoying background static. I
have no idea how I would fix that physically, yet I've been trying to locate
the frequency produced so I can equalize it out, haha. Once I get past that
barrier I'll probably start recording some songs.
Andrew: I appreciate you taking the time to respond to my
questions. Do you have any final things you'd like to add?
Crow: I'd like to say thanks for the interview; it has been
a real pleasure and a great opportunity for me. Best of luck to your blog and
all other dungeon synth artists out there. This genre is a true gem.