You are lost deep within the bowels of a castle. It is not a bright regal castle of majestic grandeur, but rather a cramped, muggy, cavelike place, and fully dark, with no light source other than the flickering candle in your hand, spurring every nearby shape to come alive with dancing shadows. It is like swimming in shadows, swarmed by a legion of silent shadowy ghost-fish. Occasionally you seem to hear strange noises from distant rooms. You call out, to no response but your own halting breath and pounding heart. You try to chase the sound, only to stumble upon another locked door, as you shakily fumble with your jangling keyring, methodically trying each until one finally clicks into place and turns, but now doubting whether you heard anything at all. And so you continue to wander the castle, candle in one hand, keyring in the other, toward no particular destination other than continued movement. And eventually you happen upon a window, revealing a tangled garden in the courtyard below, densely overgrown and beneath a cloudy grey sky, but beautiful in contrast to the dark gloom of the stone halls. You think you might be able to climb down the ivy along the outside wall...
I was reminded about this album somewhat recently, when trying to come up with a list of ten albums for Kaptain Carbon's Revival Vote thread on Reddit. I was able to decide on nine without much deliberation, all albums I had discussed here previously to some extent. But for the tenth I kept cycling through albums that I greatly appreciated and yet felt more represented the post-revival era. And for some reason my mind kept drifting back to this album, Forgotten Pathways – A Long Way Home. I was never able to properly appreciate it back when it was released, as excited as I was for the return of the legendary artist behind Shrouded In Mystery. I remember listening to it quite a few times, wondering how I might write about such an album, and was not even sure whether I actually considered it to be "dungeon synth." I could never quite figure out why, the composition seemed perhaps too dense, ornate, and dynamic, and it did not really have a synth sound whatsoever, or even much of a sampler sound, but instead sounding more like real acoustic orchestral instruments a lot of the time. However it doesn't really fit neatly in neoclassical darkwave, dark ambient, soundtrack music, or any other established genre I can think of. In this interview Cedric says, "... while I acknowledge Forgotten Pathways to be categorized as Dungeon Synth and can well live with that, I still feel about it as something more or less genre-independent and do favor the term „Medieval Ambient“ in lack of a better one." Of course, the way people think of "dungeon synth" has expanded a lot since that interview in 2017, so perhaps Cedric would have a different take on it these days, but I for one would definitely consider A Long Way Home to be dungeon synth now.
Even though the album is overtly about fairy tales, the feeling I get from the music is that it is very much rooted in reality. Not fully escapist, but rather confronting the strifes and struggles of lived experience indirectly, metaphorically. There are many dungeon synth albums now that can be described similarly, but I think before A Long Way Home most dungeon synth had more of a "high fantasy" inclination, to create other worlds and spaces fully removed from the often painful and boring mundane reality of day-to-day life. But often we must face that reality, and to do so with art can give us the strength and provide meaning and dignity to those difficulties we must endure. I am not sure how much it directly influenced what would come afterward, or if it anticipated where things would naturally be heading, but to me this album feels like one of the first of its kind, charting the course for a style we hear quite often in many projects today, bringing fantastical romanticism into our otherwise ordinary experience of the world.
There is a grinding, churning quality to the music. A determined march into denser and darker forest, as the plants and birds start looking less familiar. There is a vaguely exotic quality to the melodies at times, feeling as if they could be depicting some distant land, or some ancient tribal village of the past. The densely layered and widely varied percussive samples add to this effect, creating a warlike feeling, of prehistoric armies building up their defenses. For as moody and cerebral as this album is, I feel like there is a strong influence from Basil Poledouris' Conan the Barbarian soundtrack. There is a lot more structural movement than in traditional dungeon synth, dynamic dissonance, tension and release, a lot more complex and sophisticated songwriting. In this interview Cedric says, "I know what you mean concerning the certain style of early 90s synthesizer sound, on the other hand I found this to be quite limiting. Using a sequencing program provides not only better sounding samples, but offers much more possibilities to use effects, to fine-tune, to work more complex. Using the keyboard wasn’t so much a choice of sound or style, but more one of finances and talent." I wonder if Cedric was sort of trying to prove his capabilities with A Long Way Home? Of course, the simplicity of albums like Shrouded In Mystery is often what draws many people to the genre, but I think that does not necessarily diminish the value of highly-complex works like A Long Way Home, rather just such albums require more effort to appreciate, many listens and sometimes focused study, which can sometimes make it all the more rewarding.
So how to study A Long Way Home? Well, for those who are well-versed in music theory I imagine there's a lot to chew on here. I am not, so I can just sort of reflect on how it affects my mood and imaginative thinking, and just processing that dynamic journey over repeated listens. One can also consider it as a producer, trying to notice the many distinct layers individually, the careful ornate craftsmanship of each track. And additionally I think one can engage with this album in a way that is unique and specific to its themes, to read old fairy tales while it plays in the background. I'm not sure about all of them, but most of the track titles reference a specific story from the Brothers Grimm. I read several of these while listening, "The Goose Girl" ("A Horses Head") and "The Juniper Tree" ("Bury Me Under a Juniper Tree"), and found that the combination elevated both the music and the stories. In a strange way the dense rhythms of the album seem to make more sense when sitting in contrast to the song-like repetition of those old stories. And just the general atmosphere, of a dark, dangerous, sometimes hostile but enchanted world, with its own wild mysterious natural justice to ultimately hold dominion in the end, it all fits together well. Hearing the music while reading the fairy tales gives a sense of the experience being rooted in something deeply real, almost primordial.
I'm still not sure I would necessarily consider this album as exemplifying traditional "dark dungeon music" in the same way as Shrouded in Mystery, but for sure this album is a classic of the dungeon synth revival, and I feel was one of the first to usher in this much more grounded and sophisticated style of fantasy music. It has now been a decade since the release of A Long Way Home, and I'm hoping eventually we will get another Forgotten Pathways album, whether it continues with this sound, returns to the old sound, or pushes off into yet another innovative new direction.
https://forgottenpathways.bandcamp.com/album/a-long-way-home
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