Friday, September 28, 2012
Myrrdin - Glomung Ofer se Weald
The lost wisdom seeps out from the depths of the ancient tombs, dark and beautiful. The only truth lies in the deep fantasies of the imagination. That is where one will find respite and sanctuary, magic and beauty. This work by Myrrdin slowly approaches that strange twilight, easing one into the depths of synthetic mystery, until before one realizes, the world around oneself fades into the fantasy realm of the dreaming mind. It hovers like a ghost of some uncertain dimension, where remembrance of that golden city remains. Straight-faced, this spirit promises a land beyond an endless river, a land in which streams of sparkling diamonds run freely into the black sea that only the White Ship dares sail.
This is probably an album I should've reviewed quite a while ago, considering that it is relatively new, obscure, and one of my favorites. Exploring both the antique as well as spacey patches, this work majestically flutters over a dynamic landscape, at some moments quaint and nostalgic, at others deep and mystical. It is a work that I feel epitomizes the genre, and it is damn-well composed. Though this album has synths that very much contain the "dungeon synth sound," they are not of the dirty and forlorn variety. Instead they are rich and magical, having a vintage aspect no doubt, but certainly not a "cheap" sound. Rather, the timbres have an luxurious quality, as of a strange fabric sold by exotic merchants who traveled from some unknown, distant jungle.
In terms of the composition, this is not one of those oft-listed dungeon synth records that maintains the same several chords for a whole hour. It is quite varied, contrasting several darker riffs with the more majestic and beautiful ones, making the latter all that much more powerful. The riffs never linger, yet nor do they depart before their spell has been cast; it wanders at a comfortable pace, allowing the listener to view every enigmatic vista in his own time, but never forcing him to remain and look too deeply. It is quite easy on the listener, not requiring much work on his part to appreciate the beauty here, and yet I feel that hides a powerful complexity and uniqueness of vision. This work only expects its listeners to explore the surface encounters of these beautiful images, as is very natural for a mind observing music indirectly, whether as background ambiance or nearing the dream-state. But that is not to say that there is nothing below that surface, only that those lower and more obscure atmospheres, those "between the notes," so to speak, are delivered subconsciously, and arrive like unremembered dreams.
I sense a Mortiis influence, however that is only vaguely through the atmosphere. While Mortiis sounds like decadent kingdoms, tyrannical kings, and rotted, undead mages, this sounds more like high magic: vast floating cities and immensely-powerful, benevolent, absent-minded wizards of a great old order that has matured into a trusted council, ruling the kingdom with their mystic wisdom. Although that picture in my mind could very well be due to the highly imaginative title of the best track on this album, "The Court of the Elder Star-Finders." This track has a mystery and darkness very much conveying the infinitude of space, and yet acknowledging the intrinsic magic of the obscurely-shining cosmos, which a wise and mighty sorcerer can look to for understanding, of both this world as well as untold secrets of the beyond. And that is the greatest thing both about this track as well as the album in general, that it conveys utmost mystery. One feels both that the ultimate answers will be infinitely out of grasp, and yet at the same time that obscure, incomprehensible knowledge, as well as experiences of bizarre and alien vistas, lie right beyond our fingertips.
In short, this is one dungeon synth album that I could confidently recommend to anyone. I feel that if one doesn't get anything out of "Glomung Ofer se Weald," then most likely this genre is not for them. Anyways, it is certainly for all of you who have an interest in reading this blog, so if you don't have it already, immediately go to Myrrdin's Bandcamp page where it can be downloaded at a price of your choosing: http://myrrdin.bandcamp.com/album/glomung-ofer-se-weald
Friday, September 21, 2012
Interview with Crow of Lord Lovidicus
Andrew: You just released a new EP, titled "When The
Mountain Falls." Is there anything
you can tell us about these new tracks?
Crow: The tracks off the new EP were actually recorded back in the winter of 2011 - 2012. I was originally intending to complete a full album, yet I got sidetracked with my Jotun project. Initially there was a concept to the album; it had a story line and everything about a two headed giant that destroys a village in the mountains and one man escapes where he travels through the nearby forests and finds a sorcerer to aid him. There was more, but that's about as far as the songs go. I decided to finally release it as an EP to signal the return of Lord Lovidicus after a year of inactivity.
Andrew: On the topic of Jotun, though it is not dungeon
synth, I imagine a lot of fans of the genre would have an interest in it. I
personally find it a bit hard to describe, possibly avant-garde dance music?
Could you explain the general concept behind that project?
Crow: I would say the genre of Jotun would be Norse themed electronic/techno music. Although I like the idea of avant-garde because it is pretty innovative. I could see elements of dance music in it, but I didn't really intend them. I'll just say let people decide what the genre is. Anyways, Jotun was more of an escape from the same old Dungeon Synth that I had been writing constantly for almost the past 3 years. I wanted to explore new areas of musical creativity. I think it was a greatly beneficial experience and now, returning to Lord Lovidicus, I believe future releases will be exceptionally improved. Another contributing reason as to why I started up Jotun was because I hadn't incorporated Norse Mythology into my music, and at the time I was listening to a lot of chip tune music, which seems to be a growing techno genre from indie games such as Minecraft (and I play that game addictively). In effect, Jotun has become primarily popular with Minecraft videos on YouTube, especially with my good friend Xisumavoid who did write very nice "Dungeon Synth-esque" music under the name Soulside Eclipse. His project was actually an influence to my early Lord Lovidicus releases, and is definitely worth a listen.
Andrew: Wow, I was not aware of Soulside Eclipse, but giving it a
quick listen now, the "Forgotten Conquests" album seems like it's
definitely dungeon synth, certainly fitting for the list. The
recommendation is much appreciated.
There seems to be a clear nod to RPGs with your project, since "Lord Lovidicus" itself refers to a character from an elder scrolls game. Would you cite video game music as being a strong influence on your work?
There seems to be a clear nod to RPGs with your project, since "Lord Lovidicus" itself refers to a character from an elder scrolls game. Would you cite video game music as being a strong influence on your work?
Crow: Surprisingly, video game music is not a direct influence of Lord Lovidicus. I think on the "Journey to Beleriend" EP there was one song that was directly influenced from Morrowind, but other than that I can only say video game music influences me indirectly. Although, I would say that RPG's in general inspire me, such as the Elder Scrolls series and various 90's and early 2000's games such as Legend of Zelda or Diablo II. However, some of the biggest influences for LL come from books, not video games. The Lord of the Rings series was a huge influence, and I constantly read from the Edda's about Norse Mythology. Musically, the big influences would be Burzum, Summoning, and Mortiis. Especially Mortiis. My friends and I would play Dungeons and Dragons and the background music was always "The Song of a Long and Forgotten Ghost." There is really so much that inspires me, it's hard to put it all into words.
Andrew: What is your usual composition process? Also what kind of synths do you use?
Crow: When I compose a song I usually have a general idea of the theme beforehand. So I question myself, is this song going to be dark and dungeon like, ambient and ethereal, or adventurous? Once I have a main theme I go straight to recording merely off a whim. This is mainly to get the ideas flowing. I'll record various melodies of synths, then I'll decide which should belong where. I usually like to begin with string synths. It just has a nice generic tone to base everything off of, and from there I branch off each melody with various sounds such as trumpets, timpani drums, tambourines, reed flutes, fiddles, etc. I don't try to limit myself on which sounds to use, although I do discern between which sounds are perfect for LL, and others that most definitely are not. I never name songs before making them, and I think most people can agree that would be an idiotic thing to do, especially if the song just engenders itself before your eyes. After giving it a few listens the name comes, eventually.
Andrew: What kind of keyboard do you use, assuming you're
using a physical instrument rather than softsynths?
Crow: I almost always use my Yamaha keyboard (YPT - 220). It has a nice selection of MIDI sounds, I think it's a total of 350. I used to have an old Casio which was used from Windbuchen to Daulu Burz Ishi. When I'm not using my keyboard, I occasionally record acoustic or electric guitar and sometimes use various percussion instruments.
Andrew: What are your thoughts on the naiveté and simplicity
in dungeon synth? Is it important to
remain self-taught, and perhaps even "ignorant" musically (by common,
modern standards of course), or can intentional minimalism by a
"learned" musician still reach that same primitive charm? And then which of those two categories would
you describe yourself as?
Crow: I don't even think being musically learned or not has anything to do with it. It is more of a philosophical ideal; the notion of simplicity. Although, you can most definitely tell when one is musically learned or not by the sound of their music. I wouldn't consider unlearned musicians bad. They are actually more interesting to hear because of how abstract their composition styles may tend to be. For example, I have a schizophrenic friend who knows nothing about formal musical composition, yet he writes very complex electronic music with abnormal musical modes and time signatures. I would describe myself along the lines as a learned musician, as I have been playing piano since the age of seven and can recite rather difficult classical pieces. I know a good deal of music theory and can read sheet music, a skill that many modern day musicians seem to neglect, which of course is not necessarily a bad thing. However, even though I have the ability to write complex music with fluctuating arpeggios or 7/4 time signatures, why do I keep it simple? It is because simplicity is the fundamental basis of everything. Why write a novel when you can condense those emotions into a single verse of poetry? Simplicity is bliss and leaves so much room for imagination.
Andrew: Being an artist who has so far released all of your
material as online downloads, how do you personally feel about the internet in
relation to this genre? Should we still
be championing physical music when possible?
Crow: The internet has always been a large part of my life. I don't think there is a day when I pass up the chance to go on my computer. Without the internet, I do not think LL would've nearly gotten as much recognition as it has now. I believe the internet has a similar effect to many new artists, especially in this genre. Perhaps in the 90's and early 2000's, CD's were the preferred medium of musical listening, however, with the advent of the MP3 player and internet file sharing I can easily see old means of musical devices being phased out. A lot of people still love and cherish CD's, Cassette tapes, Vinyl, etc. Personally, I do not care by which means I hear music, nor the quality. The way I see it, the internet is extremely convenient when it comes to circulating music. That's mainly the reason why there are still no physical releases for LL yet. It's convenient for me and it's convenient for my listeners.
Andrew: What is your relation with modern society? Do you bear any animosity toward it, or is
the escapism of your music solely out of a love for fantasy?
Crow: Concerning my avid use of the internet, I find it extremely hard to relate with our society. I can see this being a problem for many others as well considering the social ineptitude correlating with use of technological devices. Although there are more pressing and ethical reasons as to why I am detached from society. I feel as though society has become soft; too innocent. There are outrageous laws of censorship, piracy is a joke, religious peoples around the world become too easily offended, the list could go on forever, yet I take the nihilistic approach and watch in apathetic contempt. Let their folly reckoning be their demise. I'll standby and observe as the Earth burns asunder. Both the love of fantasy and the escapism of my music are my way of fleeing the everyday trivial problems of man. It is to take me to a time, ancient and long forgotten, where I can be at peace with seas of azure, rolling moors, emerald forests, and dungeons of yore.
Andrew: What mindset do you feel is best for listening to
dungeon synth, and particularly your music?
Do you find the atmospheres are the most powerful when focusing upon
visualization, just daydreaming with it as background music, or maybe even
listening as one goes to sleep?
Crow: Personally, the mindset that suits dungeon synth for me is surrealism, or detachment from reality. My mindset while listening to this genre is one that wants to escape the world for a little while and explore lands of creativity. Visualization and imagery are very powerful for me. There are certain associative thoughts that go along with all my music and music I listen to in general. That is probably why listening to this type of music while going to bed is amazing. It gives the chance for you to close your eyes and let the sounds and melodies take you to mystical realms. It certainly makes good background music as well. I guess it really depends on what you like, but I can definitely say imagery is big for me.
Andrew: Do you have any future plans for Lord Lovidicus?
Crow: At the moment I am working on ideas for the next album. I have not recorded anything yet, and unfortunately production may be slow. The only reason for this is because I am in college at the moment which grants me limited time for recording. On top of this, I have been experiencing technical difficulties. I just bought a new headset and whenever I place the mic near my keyboard's speakers it creates this annoying background static. I have no idea how I would fix that physically, yet I've been trying to locate the frequency produced so I can equalize it out, haha. Once I get past that barrier I'll probably start recording some songs.
Andrew: I appreciate you taking the time to respond to my
questions. Do you have any final things you'd like to add?
Crow: I'd like to say thanks for the interview; it has been a real pleasure and a great opportunity for me. Best of luck to your blog and all other dungeon synth artists out there. This genre is a true gem.
The albums of both Lord Lovidicus and Jotun can be
downloaded for free here: http://www.youtube.com/user/CrowHavenBM
Friday, September 14, 2012
Abandoned Places - Return to the Palace of Mirrors
For anyone who's listened to the previous two Abandoned Places albums, the sound of this one will not come as a surprise. It does explore some new and interesting elements, yet it is still very much a descent into the darkest, grimiest, and deepest places of the crypt. Like the previous releases, it starts out with a track that does grasp the listener on its own. But, also as the previous releases have been structured, the descent into the middle of the album requires more of the listener, as it becomes even slower and more unpredictable, allowing the unnerving environment of a monster-filled catacomb to take form in the mind's eye. The best approach to an Abandoned Places album would be to see it as a challenge, rather than as an aesthetic treat; think of it as a genuine plunge into the blackness, where one has to be vigilant against the ghouls and vampires which lurk among those shadows. That, I feel, is how to best appreciate this artist's work, as something which one confronts and attempts to conquer, very much like the RPG notion of dungeons.
When it comes to the textures and timbres of the synths, I still feel, even though these are quite familiar to Abandoned Places' previous efforts, that they're some of the best in the genre. There is undoubtedly a very lush, nostalgic 90's quality to the sounds, bringing one back to the time of the early CRPGS. Though the artist has yet to do a cover song with this project (at least that I know of), Abandoned Places still seems to have one of the strongest connections to video game music while at the same time being undoubtedly dungeon synth. It is a strange quality in the music, that even though it brings to mind images of pixilated, cubical hallways, it is that same "cheesiness" that seems to give it an even further level of menace. Somehow the cheapness and vague familiarity of these thin synths seem to make the music far more frightening than had the compositions been done with modern and professional tones.
But of course tension is not the only goal of this material; there are some quite thrilling and relatively catchy moments, contrasting against the bleak wandering. The first track, as I already mentioned, does this, as well as "Maramon," which sounds more like a desperate, frantic fleeing from an abyss that seems to be creeping further toward the explorer, the poor soul hopelessly attempting to navigate the endless labyrinth.
Though I did not review the second Abandoned Places album, and am not sure how much I enjoy any of them, I still strangely find myself coming back to all of them quite regularly. The fascination is difficult to explain, though these are certainly the kinds of albums where I feel as if every time I listen I seem to see them in a slightly different way. I suppose it would be that way with any dissonantly challenging work, and I'm not sure whether I'll ever understand them to the point that there isn't a moment that is draining and unsettling, though I don't suppose that was ever the intent.
The definite highlight of this album, for me, is the final track. It stretches on nearly fifteen minutes, breaking the usual Abandoned Places form, and in that space it seems to avoid repetition in a way far better than any of the other tracks. Even though it is bleak and dissonant, one feels that they are trudging onward to some eventual goal, through the endless blackness of tombs to some hopeful end. I personally feel that a full-length of similar material would manage to explore that deep unnerving despair without seeming to be such an endless, forlorn circle. My recommendation, if you have never listened to Abandoned Places, is to start with this track, and if you return to this world, sanity intact and with new insights on the abyss, then perhaps you have what it takes to descend into the deeper dark of Abandoned Places.
Return to the Palace of Mirrors can be downloaded at a price of your choosing here: http://abandonedplaces.bandcamp.com/
Friday, August 17, 2012
Munruthel - Yav, Nav i Prav
Munruthel's "Yav, Nav i Prav," or to use its proper characters, "Явь, Навь и Правь," explores many different moods. It seems to rise like a fog, from the soil, grass, and wind, bringing moods and memories of the land and those forgotten ones who lived strictly upon it. At times it is grandiose, masculine, and triumphant, such as in the fittingly-titled "Father-Sun," but then just as quickly slows down to a fragile and serene mood, such as the following track, "Thunderdreams (The Sleeping PERUN)." This work is near perfectly fitting the traditional dungeon synth model, exploring all the atmospheric presets and effects of a 90's keyboard. It makes heavy use of the orchestral sounds, but also doesn't skimp with the spacier synth patches, making this both ancient, as well as elevated above, within the cosmic and mystical realm of myth and deities.
Those attentive dungeon synth listeners will hear a very
similar style to the works of "Mistigo Varggoth Darkestra," which is
understandable due to their connection through the black metal band, "Nokturnal
Mortum." As well, Munruthel is
credited on my copy of the tape for "Midnight Fullmoon," though I
don't see a similar such credit on Encyclopedia Metallum, so perhaps someone
could comment who might know more about these associations.
Anyways, while I wouldn't say this is a perfect album, it is
still one of my favorites of the genre.
I particularly appreciate the track "Fern Flowering," which
uses a very unique sort of percussion and manages to attain an atmosphere of
both nature and a medieval society living in harmony with it; I find it to be
particularly enchanting, and despite many repeated listens, the track never
seems to get old. One can almost picture
towers rising, peasants farming, knights dying, and battles roaring in the
distance, all while this one plant eases through its destined life cycle, amid
the grit, stone, and toiling.
"Yav, Nav i Prav" is split into two sides,
Summerside, which is tracks 1-5, having a much warmer and energetic tone, and
Winterside, which are the rest. These
latter tracks, while colder and slower, do not fall into despair. They look out at the snow-covered landscape
from the grey ramparts, seeming to recognize the dualistic nature of life
that we experience, of sun and moon, man and woman, summer and winter. It looks to the fact that we might've
experienced joy and beauty, back, behind the impenetrable gates of our naïve origins,
and that we might now be submerged in a violent, nihilistic whirlpool of some
strange new becoming, but saying that we should have reason to expect a dawn,
beyond this long, bleak night. Or
perhaps if not, then laying down tired, to face one's final rest, is just as beautiful
and natural a part of existence as well, even if on the level of our species.
So what I'm saying, basically, is that "Yav, Nav i
Prav" is very good. It's often
slow, quite simplistic, even possibly ignorant (there were some pretty directly
racist statements on my copy of the tape), but all of these things come with
the territory, which is an exploration of instinct,
rather than "sophistication" created through civilization. It is through art of such unaffected outsiders
that we can get such an honest experience of the past, and it is through
instruments of such familiarity and yet dustiness that we can grasp it as if
some strange old dream. I think most
people with an interest in dungeon synth will get something out of this
work.
Sunday, August 5, 2012
Erang - Erang
I should've reviewed this album quite a while ago, since I
was let known about it by the musician around the time it was released. My reasoning for not getting around to it until now
is that it's taken a bit of time to absorb, but also just due to my own personal
laziness.
Anyways, on to the music.
It has a large variety of varying synth presets, all of which are
perfectly fitting. Sometimes you will
hear degraded old flutes and violins, dirty and moaning, or sometimes clear and
vast horns and strings. It is
undoubtedly a conscious approach, utilizing the decadent sounds of vintage synths
when fitting for the mood, and the more modern and "epic" instruments
when the melodies begin to soar above the ruin.
But the ruin is vast, a bleak landscape of hopeless
nostalgia, resting in the dreams and memories which provide solace in a place
of seemingly endless melancholy and despair.
It never drags one fully into the crypts of horror, but it acknowledges
that truth lying deep below, recognizing that it is only through escape that
one can find meaning and magic.
This is one of the many records which really crept up on
me. With my first listen, my reaction
was that it was "ok, but not great."
After repeated listens, I recognize that it is, indeed, great. It is evident that the artist put great care
into the melodies, structure, choice of synths, etc., all with the clear
intention to explore the deep, dark, and mysterious moods which make dungeon
synth so wonderful.
Another aspect of this work which I quite like is the album
cover, which, while simple, seems very fitting for the work, being heavily
textured, sparse, grey, and having a powerful but vague mystical quality which
is hard to place. There is that same
sort of feeling to all aspects of this record.
It is that elusive something
which is so appealing to me about dungeon synth, that feeling that if you
can just look at the melodies a certain way… then suddenly a magic spell is
cast, and one is seeing into a wholly different realm, one which you have been
subconsciously yearning for as long as you can remember. Or in "A Wizard is Never Late" one
gets a deeply atmospheric nostalgia, a remembrance of genuine magic, but the
bitter irony is there, that the wizard arrives precisely when he means to, which might mean no return at all… And as you continue to listen, and you feel
that vague twinge of hope, you realize that it is an utter fool's hope, an
insubstantial, fleeting thing, which the more strongly one attempts to attain,
the further it seems to get, the more it slips out of your grasp. And then the composition recognizes this sad truth
as well, evident in the track "Servant of Nothing." One serves to seek and create an intangible
daydream, and while that escapism causes a sort of ecstasy in the moment, one
is then left with only emptiness, knowing that the promised beauty will never
be experienced in this world. It is a very emotionally dynamic record,
which is quite unique in this genre.
Now, this is not to say that it is a perfect album. I thought "Wood's Lullaby," while
interesting, seemed out of place and to have taken quite a bit less effort than
the rest of the material on this album; and then there are some other tracks
which also do overstay their welcome a bit.
But this is still a fantastic listen, especially for a debut, that I
encourage all dungeon synth listeners to check out. I very much look forward to hearing future
releases from Erang.
The album can be streamed for free or downloaded for $2
here: http://erang.bandcamp.com/
Friday, July 13, 2012
Interview with Mortiis
Andrew: To start off very generally, when you look back on your Era 1 material, what are your thoughts? Do your early fantasies of trolls, towers, and magic still resonate with the Mortiis of today?
Mortiis: Nah...That stuff ended right after I completed The Stargate and that nice little depression that ended up lasting about 4 years kicked in. i just hit this wall of self realization, it all died for me there and then, and sent me swirling head first into years of frustration and self loathing :-) i eventually got myself out of that state though...
Andrew: You are re-releasing "Ånden som
Gjorde Opprør" and "Keiser Av En Dimensjon Ukjent," two absolute
classics in my opinion; can you tell us your feelings about each of these
particular albums in contrast to your other works at the time?
Mortiis: to be honest those records are really similar to me...they were recorded with only about 6 months in between so to me they really are like sister records so to speak... i was getting better at putting music together at that time, the music was more varied and dynamic, i think at the time i was slowly getting into somewhat more bombastic/soundtracky type of stuff, the kind of stuff i eventually ended up creating for the Stargate a couple of years later...i was unable to even really think about this time of my life in terms of the music i made, without cringing, for the longest time. in the last couple of years i have come to peace with it, i think i finally understand myself the way i used to be again...if that makes sense. i really resented what i did back then for a long time, i don't know why, it just did... now i am able to look at it and actually embrace it and be proud of what i did.
Andrew: What was your experience like for
recording the VHS music video for "Reisene Til Grotter Og
Ødemarker?" Do you feel that it visually conveys the atmospheres and
emotions of the music itself?
Mortiis: i think at least it makes an attempt. that video was shot in about 4 hours. i used to joke about it and say that we spent more time getting me into makeup than we did actual filming. it was cool to be able to spend a day at Bohus Festning (the fortress) outside Gothenburg for a day to film, we got access to places the public usually didn't get access to so that was cool. what few people know, is that there was actually a restoration crew working there as well while we were filming, so we always had to make sure they weren't part of the footage :-)i think we could have created footage that would have been more suitable, but with time, the nostalgia that goes with it, the footage and music has blended so much together that you just accept it for what it is... it's what i'm used to now, i could't really imagine that video any other way...
Andrew: What was your process for composing
and recording music back when you worked on these earlier albums? What
instrument(s) did you use?
Mortiis: i only owned one keyboard, which was a roland jv30, so that was all that was used. i didn't have any way of recording parts or anything, so i invented this system where i would come up with parts, and write them down in a specific coloured pen, then i would come up with another part that i thought would work on top of the first part, a lot of this would play itself out in my head because i had no way of recording one part and overdubbing with another to see if it would work, i would then write down the second part in another colour, and so on, for loads of layers...on and on for layers and layers for 20-25 minutes... i have no idea how i made that work, today it just seems like a completely insane way of doing things... but i had nothing else to compare to, so at the time i had no idea how utterly crazy that system was...
Andrew: Would you ever consider returning to
the synth landscapes, perhaps in a side-project or something at some point in
the future? Or is the being that was Era 1 Mortiis now lost to the ages?
Mortiis: i don't see myself returning to anything that is exactly the way era1 sounded, but i am not against the idea of returning to creating atmospheric music. the idea of picking up and continuing on the natural evolution of that sound would be cool...
Andrew: Did you ever listen to the similar
ambient works in the "dungeon" style (though they weren't referring
to them as such at the time), such as Wongraven or Burzum's ambient
albums? If so, what are your thoughts on them?
Mortiis: i used to love the atmospheric burzum songs, they were hugely influential. wongraven i probably heard at some point but to be honest i didn't get into it that much... actually the ambient burzum i liked were the one of songs on the early black metal albums...
Andrew: How do you feel about black metal
today?
Mortiis: i don't, i have no idea what is going on with it...right now i get the impression it's really in to play "black heavy metal" for lack of a better expression...it seems to me every band is coming up with really naive, almost childish band names... going for a nwobhm kind of sound... i think that band, Ghost, kickstarted this thing...thank you mercyful fate :-D i'm not complaining, it's just amusing to see how jumping the bandwagon never gets old. For the record, i like the image Ghost has, it reminds me of what i was doing years and years ago... it really does mean putting your neck on the chopping block and a lot of people are very eager to swing the axe, but if you can handle it, you'll be just fine.
Andrew: There are a surprisingly large
amount of obscure artists who have played and are playing music in a very
similar style to your early material, which I cover in this blog. Many
have been influenced by you, and undoubtedly you are considered a pioneer of
this style. How would you feel if this kind of music became a much more
established genre, independent of both ambient music and black metal?
Mortiis: i guess that would be cool, but in a way it already is, just a couple of sub genres away, i was always into stuff like dead can dance, the conan soundtracks, coil, and so on, and that stuff was well established for years even back then... but i see what you mean, of course it's always nice when your audience grows :-)
Andrew: Were you aware of Glenn Danzig's
"Black Aria" at all, before you first released "A Song of the
Long Forgotten Ghost?"
Mortiis: no not at that time, embarrassingly i didn't really become a big danzig/misfits/samhain fan untill around 94-95.
Andrew: Did you play computer games at all,
back then or even these days? How about tabletop rpgs, such as dungeons
and dragons?
Mortiis: nope... i tried a roleplaying game called Kult back in the mid 90'ies, but i never played D&D or anything. i went out and got the first Playstation console around 97 and played Final Fantasy 7 for 3 straight weeks. i couldn't walk outside without having the theme music for the battles play in my head in and endless loop. that game almost literally drove me straight to the edge of total paranoia. i never really played games heavily after that...untill the godfather game came along for PS2 years later, i played that heavilly too...and Scarface after that, but that game pissed me off to the point where i smashed the controller into a million pieces. i haven't played much since then :-D
Andrew: How do you feel when you look back
on your obscure book, Secrets of my Kingdom?
Mortiis: i still think it's a totally unique piece...it's the mortiis world that everything was based around... if you're a fan, it's a total gem :-)
Andrew: Thank you very much for taking the
time to speak with us.
Mortiis: my pleasure. take care.
Ånden som Gjorde Opprør and Keiser Av En Dimensjon Ukjent are being re-released on vinyl by the Italian label Ordo MCM, limited to 500 copies. They can be purchased at their website, here: http://www.ordomcm.com/
Saturday, June 16, 2012
Honorable Mentions, Part I
This is a post I've been planning on doing since
starting this blog. In creating the list
of dungeon synth bands, there have been very many artists that I've had
difficulty in making decisions about.
Several I have put on and taken back off again. I don't want to be seen as the sole arbiter for
this kind of music, however, and so I will explain my reasoning for a number of
them, and in the process recommend quite a few artists that dungeon synth fans
are likely to enjoy.
This will not be an exhaustive list like the other one,
since to mention all the artists that come close would be far too difficult for
this one blogger. Instead I'll just name
off a few that I think are important, and will likely do further such posts down the road.
Asmorod - Dance in the Winter Fog
I've always wished I could put this on the list, since it is
a personal favorite of mine, and I feel that it is criminally obscure. Still, there are other works which have a
similar amount of metal, sometimes less, which I've said no on, so I need to be
just about it. But this demo tape is
fantastic, lo-fi, grimy, catchy, sloppy, mysterious, and both the black metal
and dungeon synth parts are top notch. I listen to this work all the time and it never seems to get old; I
highly recommend it.
Ildjarn - Hardangervidda
Strange and serene, this album is one of the best
musical interpretations of nature that I've heard. At first glance, it might seem that this
album could not be more dungeon synth, being a fully-synth work from a
previously black metal artist. Still, to
my ears this is not fantasy music, it is nature music, and I mean that about
the music itself, not just the themes revealed in the titles. In that way it has a lot more in common with
the "ice-landscape" sort of ambient music that is also closely
associated with black metal (as well as general ambient and even new-age
stuff). I do love this album, and
recommend it to all dungeon synth listeners, however I think it is just not
quite the same. This is one of the albums
that I've put on and taken off the list several times, so if anyone else has an
opinion on whether it is dungeon synth, I'd love to hear it in the
comments.
Nearly Everything by Summoning
Obviously the reason Summoning is not on the list is
because it's equal parts black metal to the dungeon synth. I'm assuming I don't need to say much about
these guys, since all of you reading are no doubt already long-time fans of these
metallic Tolkien symphonies. If you are
reading this blog and don't know about Summoning, what are you doing with your
life? Immediately get their entire
discography, apart from Lugburz, unless straight black metal is also your
thing.
Akhenaton - Divine Symphonies
Since starting the blog, this album has been recommended to
me several times. I did not know of it
beforehand, however after many listens, I have to say that I do quite love
it. It is a fairly unique mixture of
synths and black metal, nearly half of each.
Because of that I can't say it is fully dungeon synth, but I still
strongly suggest that everyone with an interest in the genre check it out. It is very dark, mysterious, and ancient
sounding, and the synth moments are masterful, to the point that it might be
worth listening to even if you dislike black metal. If not for being fair to the countless other
symphonic black metal works, this would most definitely be on the list.
Godkiller - The Rebirth of the Middle Ages
Sounds almost like a mix of Summoning, Sacramentum,
Satyricon, and early Burzum (at least with the vocals). Some thrilling and energetic symphonic black
metal, heavy on the synth, of course, though probably the most black metal
thing I'm recommending in this post. It is
not the most original work, by any means, but everything is done well; it gets
straight to the point, evoking both the frenetic violence of black metal as
well as the epic awe and atmosphere of dungeon synth.
Nest's Entire Discography
Here's another group that has been on and off the list several
times, which I really do wish I could call dungeon synth. It's very close, I think, but just not
quite. It's a Finnish ambient group that
is heavy on the harp and synthesizers, evoking moods of a dreamlike, primordial,
pre-civilized world, where mankind was thoroughly entrenched within its
biological place amongst all the other life-forms of earth. For that reason, as nostalgic and fanciful as
it is, I still think it is slightly more nature ambient. BUT, Nest is one of my absolute favorite
bands, and I believe that all listeners with a strong interest in dungeon synth
will love them as well, so I wish all of you will check out their works. Fabled Lore is probably the closest of their material to the dungeon synth sound, however I would suggest starting with Trail of the
Unwary, since it is their most deep and dreamlike work in my opinion.
But these don't even scratch the surface when it comes to
music that is close to dungeon synth. I
will be making quite a few more of these posts in the future.
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